
Gameopedia
Engages in video game data solutions and management.
Date | Investors | Amount | Round |
---|---|---|---|
investor | €0.0 | round | |
investor | €0.0 | round | |
* | N/A | NOK1.4m | Convertible |
Total Funding | 000k |
USD | 2019 | 2020 | 2021 | 2022 | 2023 |
---|---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 | 0000 |
% growth | - | - | 72 % | 254 % | - |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 |
EV | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 |
Source: Dealroom estimates
Related Content
Gameopedia operates as a specialized provider of structured video game data and AI-powered insights for the global gaming industry. The company was founded in 2007 by Frode Krisner, who, known as the “gaming encyclopedia” in his youth, channeled his passion for game data into the business. Krisner, now Co-CEO, is joined by Co-Founder Karan Madon who oversees operations. The company maintains a dual presence with a headquarters in Oslo, Norway, and a significant operational office in Hyderabad, India.
The firm's core business revolves around providing comprehensive video game metadata to a diverse client base that includes cloud and gaming platforms, digital distributors, and retailers. Gameopedia's business model is centered on licensing its extensive database and providing solutions that enhance game discovery, marketing personalization, and trend analysis. This is achieved by transforming vast amounts of game information into structured, actionable insights that fuel AI and Large Language Model (LLM) applications, enabling smarter recommendations and deeper content analytics. The company's revenue is generated through these data services, with an estimated annual revenue of $19.7 million.
Gameopedia's product is an ever-evolving database covering over 180,000 game titles across PC, console, and mobile platforms. This database contains more than 10 million unique facts and breaks down games into as many as 20,000 potential attributes, including nuanced details like genre, themes, mechanics, accessibility features, and even emotional "vibes". This detailed taxonomy allows clients to improve game discoverability, power targeted marketing campaigns, and make informed game design decisions. For its clients, such as gaming platforms, the service helps to increase user engagement and retention by personalizing the user experience and ensuring players can find games that match their specific tastes and moods.
Keywords: video game data, gaming metadata, game taxonomy, game discovery, player insights, gaming analytics, marketing personalization, game database, trend analysis, AI in gaming, cloud gaming platforms, digital distribution, game retail, business intelligence, user engagement, content analytics, Frode Krisner, Karan Madon, video game insights, game classification