
Funzi
Develops a mobile learning and information service with an initial focus on emerging markets.
Date | Investors | Amount | Round |
---|---|---|---|
- | investor | €0.0 | round |
N/A | €0.0 | round | |
N/A | €0.0 | round | |
N/A | €0.0 | round | |
N/A | €0.0 | round | |
N/A | €0.0 | round | |
* | N/A | €3.0m | Late VC |
Total Funding | 000k |
EUR | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 |
---|---|---|---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% growth | 49 % | 89 % | 3 % | 117 % | (21 %) | 118 % | (1 %) |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% EBITDA margin | (414 %) | (180 %) | (206 %) | (259 %) | (645 %) | (211 %) | - |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% profit margin | (733 %) | (419 %) | (462 %) | (383 %) | (793 %) | (288 %) | (311 %) |
EV | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
R&D % of revenue | 94 % | 83 % | 80 % | 111 % | - | - | - |
Source: Company filings or news article
Related Content
Funzi is a mobile learning service that was founded in 2014 by Aape Pohjavirta, a mobile industry veteran. The company is headquartered in Espoo, Finland.
The company's mission is to provide access to quality learning to anyone with a mobile device. Funzi's service, funzi.mobi, offers short, self-study courses that are designed to be completed on a mobile phone. The courses cover a range of topics, including 21st-century skills, entrepreneurship, and job-seeking.
Funzi's business model is based on partnerships with organizations that want to provide education to their target audiences. These partners include non-governmental organizations, educational institutions, and corporations. Funzi also offers its courses directly to consumers.
Funzi's courses are designed to be engaging and effective. They use a variety of learning methods, including storytelling, gamification, and social learning. The courses are also localized to different languages and cultures.
Keywords: mobile learning, 21st-century skills, entrepreneurship, job-seeking, education, mobile-first, self-study, gamification, social learning, localization