
Frogmind
Independent game studio which goal is to make games with best possible gaming experience and high production values.
EUR | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 |
---|---|---|---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% growth | 7 % | (70 %) | 125 % | 315 % | (32 %) | 23 % | (44 %) |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% EBITDA margin | 43 % | (119 %) | (54 %) | 10 % | 10 % | 10 % | (116 %) |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% profit margin | 34 % | (120 %) | (55 %) | 9 % | 9 % | 10 % | (117 %) |
EV | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
R&D % of revenue | 98 % | 97 % | 72 % | 104 % | - | - | - |
Source: Company filings or news article
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Frogmind is a game development studio established in 2012 by Johannes Vuorinen and Juhana Myllys. The founders leveraged their combined experience in programming and art, with Vuorinen having previously worked at Remedy Entertainment on the acclaimed title Alan Wake, to create their initial games. Their debut title, BADLAND, was launched in 2013 and achieved significant success, securing Apple's iPad Game of the Year award and an Apple Design Award. This initial success set the stage for the studio's growth and future projects.
The studio focuses on developing games for mobile platforms, characterized by their atmospheric graphics and physics-based gameplay. Following the success of the original BADLAND and its sequel, BADLAND 2, Frogmind expanded its portfolio with titles like Badland Brawl, Rumble Stars Football, and Rumble Hockey. The business model primarily revolves around free-to-play games that incorporate in-app purchases for revenue generation. This strategy allows for a broad user base while monetizing through optional content and features.
A significant milestone in Frogmind's history was its acquisition by Supercell in 2016, a leading mobile games company. Despite the acquisition, Frogmind continues to operate as an independent studio, maintaining its creative autonomy while benefiting from the resources and expertise of its parent company. The studio's product line showcases a commitment to visually distinct and engaging gameplay. BADLAND, for instance, is an action-adventure game where players guide a creature through a forest filled with traps and obstacles, praised for its artistic design and simple one-touch controls. Later titles, such as Rumble Stars, ventured into the real-time multiplayer strategy genre, demonstrating the studio's versatility within the mobile gaming market.
Keywords: mobile gaming, game development, free-to-play, in-app purchases, action-adventure games, physics-based gameplay, multiplayer strategy, BADLAND, Supercell, indie studio