
Fragsheet
AI-powered gaming platform personalizing player and tournament matchmaking.
Date | Investors | Amount | Round |
---|---|---|---|
N/A | €0.0 | round | |
* | SEK11.0m | Angel | |
Total Funding | 000k |
SEK | 2022 | 2023 |
---|---|---|
Revenues | 0000 | 0000 |
% growth | - | 8 % |
EBITDA | 0000 | 0000 |
Profit | 0000 | 0000 |
% profit margin | (464 %) | (657 %) |
EV | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x |
R&D budget | 0000 | 0000 |
Source: Company filings or news article
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Fragsheet is a Stockholm-based company, founded in 2022 by Niles Marcko and Rasmus H., positioning itself within the competitive gaming and esports sector. The founders, being avid gamers themselves, identified a market need for a streamlined way to connect with other players and find gaming events, which led to the platform's creation.
The company operates an AI-powered platform designed as a central hub for the gaming community. Its primary function is to facilitate matchmaking between players for various games and to provide a directory of esports events and tournaments. A key component of their mission is to address and reduce toxicity and bullying within online gaming, aiming to foster a safer and more positive environment for users.
Fragsheet's service portfolio includes tools for users to build and showcase their "gaming persona," connect with new players, and participate in competitive events. A distinct feature is its proprietary AI coach specifically developed for the game League of Legends. This coaching tool analyzes a player's gameplay, identifies strengths and weaknesses, and provides personalized goals and recommendations to help them improve. This service is offered on a subscription basis, with a monthly fee of around 5€, following a free trial period.
Since its launch, the platform has experienced rapid growth and is currently focused on the European market, with stated intentions to expand into the United States. The company secured $1.06 million in an angel funding round in February 2024 to support its expansion and team growth.
Keywords: gaming platform, esports community, player matchmaking, AI gaming coach, League of Legends, online tournaments, gaming social network, esports events, anti-toxicity gaming, Niles Marcko, Rasmus H, Stockholm startup, venture capital, competitive gaming, gamer networking, skill improvement, gameplay analysis, European gaming, US gaming market, online gaming