
FitXR
Virtual reality fitness platform for at-home workouts.
Date | Investors | Amount | Round |
---|---|---|---|
N/A | €0.0 | round | |
investor investor investor investor investor investor investor | €0.0 | round | |
investor investor investor investor | €0.0 | round | |
investor investor | €0.0 | round | |
investor | €0.0 | round | |
N/A | €0.0 | round | |
investor | €0.0 | round | |
* | N/A | Early VC | |
Total Funding | 000k |
USD | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 |
---|---|---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% growth | - | 23 % | 100 % | 213 % | 108 % | - |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
EV | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
Source: Dealroom estimates
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FitXR is a fitness technology company that develops virtual and augmented reality-based exercise experiences. The company operates a virtual fitness studio accessible through VR headsets like the Meta Quest, providing a range of on-demand workout classes that include boxing, dance, HIIT, combat, and sculpt. FitXR's business model is primarily subscription-based, offering users access to its library of fitness classes for a monthly or annual fee, which provides a recurring revenue stream.
The company was founded in London, United Kingdom, in 2016 by Sameer Baroova and Sam Cole, who serves as the CEO. Cole's inspiration for the company stemmed from his background in sports and a personal passion for technology, seeking to create a more engaging and motivating fitness experience than traditional options. The company launched its first product, BoxVR, a rhythm-based boxing game, before rebranding to FitXR to encompass a broader range of workouts. A significant milestone was the transition from a one-time purchase model to a subscription service in 2021, enabling the regular release of new content and multiplayer features. The platform is designed for individuals seeking convenient and immersive at-home fitness solutions. It incorporates gamification elements, leaderboards, and workouts designed by professional fitness instructors to enhance user engagement.
Keywords: virtual reality fitness, VR workouts, at-home fitness, fitness technology, subscription fitness, VR gaming, digital health, immersive fitness, HIIT, boxing workout, dance workout, gamified exercise, remote fitness, Meta Quest, exercise app, augmented reality fitness, virtual coaching, fitness-as-a-service, home workout solutions, interactive fitness