
Fibrum
Portable hardware and mobile software virtual reality products.
Date | Investors | Amount | Round |
---|---|---|---|
* | $1.0m | Early VC | |
Total Funding | 000k |
EUR | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 |
---|---|---|---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% growth | (75 %) | 479 % | 66 % | (86 %) | 16 % | 99 % | 29 % |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% profit margin | (371 %) | (21 %) | 29 % | 67 % | 2 % | (71 %) | - |
EV | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
Source: Company filings or news article, Dealroom estimates
Related Content
Fibrum is a developer of virtual and augmented reality hardware and software, established in 2014 by serial entrepreneur Ilya Flaks. With over 18 years of experience in technology and e-business, Flaks founded Fibrum with the mission to make VR accessible to a wider audience. The company initially entered the market with the Fibrum Pro, a mobile VR headset designed to work universally with smartphones, turning them into VR devices. This hardware was bundled with a membership that granted access to Fibrum's extensive library of mobile VR applications.
Over the years, Fibrum has shifted its focus from being a headset producer to a major software developer, creating over 40 mobile VR applications that have collectively been downloaded more than 21 million times globally. The company's diverse portfolio includes games, virtual roller coasters, and educational content, available across major platforms like the AppStore, GooglePlay, Meta Store, PlayStation VR, and Viveport. Fibrum's business model encompasses direct sales of its hardware through retailers like Amazon and Best Buy, as well as revenue from its software on various app stores.
A significant milestone was the launch of the DESIRIUM VR platform in 2018, an entertainment content distribution hub for which the company raised $1 million in a funding round led by FunCubator and NP Capital. This platform functions as an ecosystem where Fibrum acts as a developer, publisher, and distributor, offering a revenue-sharing model to attract other developers. More recently, Fibrum has expanded into developing socially significant platforms, such as Vriends, a VR tool for teenagers with autism spectrum disorders, which has received grants from NSF USA and Autism Speaks UK. The company now concentrates on creating VR games for platforms like Meta and PlayStation, and also develops complex technological solutions for business clients.
Keywords: mobile virtual reality, VR software developer, VR hardware, VR content platform, Ilya Flaks, Fibrum Pro headset, VR applications, VR games, DESIRIUM, Vriends, augmented reality, mobile VR apps, VR entertainment, VR for business, VR content distribution, PlayStation VR, Meta Store, Oculus Store, virtual reality cinema, social VR platforms