
Ezygain
Online network that connects the global community of athletes.
Date | Investors | Amount | Round |
---|---|---|---|
- | investor | €0.0 | round |
investor | €0.0 | round | |
investor | €0.0 | round | |
€40.0k | Support Program | ||
Total Funding | 000k |
EUR | 2017 | 2018 | 2019 | 2020 | 2021 |
---|---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 | 0000 |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 |
% EBITDA margin | (43 %) | - | - | - | - |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 |
% profit margin | (97 %) | - | - | - | - |
EV | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 |
Source: Company filings or news article
Related Content
Ezygain was founded in 2015 by Zineb Agoumi and Thibault Faÿ. The idea for the company came from a meeting between Zineb Agoumi, then a student at Ecole Centrale Paris, and a physiotherapist who had created a prototype for a new type of walking rehabilitation device. Agoumi, with her background in engineering and business, and Faÿ, an engineer from Ecole Polytechnique, saw the potential in this device to improve the lives of patients with mobility issues.
The company develops and manufactures connected medical devices for walking rehabilitation. Ezygain’s products are designed to be used in healthcare facilities such as rehabilitation centers and nursing homes. The primary product is a device that helps patients regain their ability to walk by supporting their body weight and providing a safe and controlled environment for them to practice. This system incorporates video games to make the rehabilitation process more engaging and motivating for patients.
The business model is focused on selling these devices to healthcare providers. By making rehabilitation more efficient and engaging, Ezygain aims to help reduce the length of hospital stays and improve patient outcomes. The company operates in the medical equipment manufacturing and healthcare sectors, with a focus on geriatrics and functional rehabilitation.
Keywords: medical devices, rehabilitation, geriatrics, physiotherapy, connected health, video games, mobility, healthcare technology, gait training, patient engagement