ewan.cn

ewan.cn

Mobile games publisher, developer, and distribution platform.

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DateInvestorsAmountRound
investor

€0.0

round

CNY10.0m

Series B
Total Funding000k
Notes (0)
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Shanghai Yiwan Network Technology Co., Ltd., also known as Ewan or Yiwan Games, is a mobile game publisher and developer founded in 2012. The company's primary business involves mobile game distribution, self-development, and incubation for development teams. It operates on a model of joint transportation, specialized service operation, and distribution services, having built a diversified open platform for cooperation.

Over its history, the company has operated more than 2,000 games, reaching a global user base of over 1 billion. Ewan has published several popular titles with monthly revenues exceeding 100 million RMB, including "The City Has Good Land," "I am the Big Master," and "Business Master." The company has a significant presence in the simulation business game genre and has successfully expanded its distribution to markets in Hong Kong, Macao, Taiwan, Japan, South Korea, Europe, and the United States. The platform supports over 80 million users and has established partnerships with more than 1,000 domestic mobile game developers and channels.

The company was founded by individuals with experience in the domestic IT industry and entrepreneurial ventures. Pan Xiaoxu is noted as the CEO and co-founder. The company is headquartered in Guangzhou, despite being registered in Shanghai, and has grown to over 300 employees. Ewan's official website also lists a platform for high-end players called "1 Player" which provides game downloads, guides, and social features. The business model includes advertising, various CPC, CPA, and CPM collaborations, and partnerships for exclusive game distribution and co-publishing.

Keywords: mobile game publisher, game developer, mobile game distribution, game publishing, simulation games, MMORPG, SLG, card games, global game distribution, online gaming platform, mobile entertainment, digital entertainment, game monetization, user acquisition, joint operation games, independent distribution, asian mobile games market, business simulation games, role-playing games, strategy games

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