Eleventh Hour Games

Eleventh Hour Games

Action RPG with time travel and extensive customization.

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DateInvestorsAmountRound
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$96.0m

Valuation: $96.0m

Acquisition
Total Funding000k
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More about Eleventh Hour Games
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Eleventh Hour Games (EHG) is a fully remote, independent game development studio behind the action role-playing game (ARPG), Last Epoch. The company was founded in 2018 by CEO Judd Cobler, an ARPG enthusiast who, despite not having a background in the games industry, used Reddit to assemble a team of passionate developers, artists, and composers to create their ideal ARPG. The studio's name originated from the team's late-night, after-hours dedication to the project while holding other jobs.

The company's formation was a grassroots effort, beginning as a passion project in 2017. A successful Kickstarter campaign in 2018 raised over $250,000, allowing the first team members to come on full-time and leading to the official founding of the company. In July 2025, South Korea-based Krafton, the publisher of PUBG, acquired 100% of Eleventh Hour Games' shares for an initial consideration of $96 million, with EHG retaining full leadership and creative autonomy. The acquisition aims to expand the game's global player base, enhance live service capabilities, and support expansion to console platforms.

Eleventh Hour Games' primary product is Last Epoch, an ARPG that combines elements of time travel, dungeon crawling, and deep character customization. The game officially launched in 2024 and has sold over 3 million copies worldwide. The business model is buy-to-play, with ongoing development funded by cosmetic microtransactions, a decision made to avoid a "pay-to-win" structure. The game features 15 mastery classes, over 120 skill trees, and a detailed crafting and loot system designed for extensive replayability. A notable feature is the dual faction system—the Merchant's Guild for trading with other players and the Circle of Fortune, which boosts item drops for solo play. This system allows players to choose between an economy-based or a self-found gameplay style. The game is structured around seasonal content, with new features and resets to maintain engagement.

Keywords: action RPG, indie game development, Last Epoch, time travel game, character customization, loot system, crafting system, PC gaming, Krafton, buy-to-play, cosmetic microtransactions, online multiplayer, seasonal content, Judd Cobler, dungeon crawler, remote studio, skill trees, Monolith of Fate, endgame content, Merchant's Guild, Circle of Fortune

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