EGoGames

EGoGames

The leading eSports platform for mobile games in Europe.

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DateInvestorsAmountRound
-investor investor

€0.0

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€0.0

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N/A

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investor investor investor

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round
*

€5.0m

Early VC
Total Funding000k

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Revenues, earnings & profits over time
EUR20222023
Revenues00000000
% growth-(35 %)
EBITDA00000000
Profit00000000
% profit margin(19 %)(1 %)
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More about EGoGames
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EGoGames, founded in Madrid, Spain, in 2017 by Alejandro Sáez and Baldomero Sánchez, operates as a prominent eSports platform for mobile games. The company's core business revolves around providing a software development kit (SDK) that allows mobile game developers to integrate competitive, skill-based tournaments into their existing titles. This B2B approach enables developers to introduce a new monetization and engagement stream beyond traditional methods like in-app purchases and advertising.

The platform's key feature is its proprietary and patented matchmaking algorithm, which ensures players are pitted against others of a similar skill level, guaranteeing that outcomes are based on ability rather than chance. This technology, which the company has patented in over 140 countries, is designed to be fair and challenging, fostering a competitive environment where players can compete for prizes and even money. EGoGames organizes various competition formats, including head-to-head matches, larger tournaments, and live events directly within the mobile games. The company's service includes a portfolio of its own games such as Solitaire, 21 Jack, and Bingo Money, which serve as a showcase for its technology.

Financially, EGoGames has secured significant backing to fuel its growth. In January 2020, the firm raised €3 million in an angel round from notable investors. This was followed by a larger Series A funding round in November 2021, which brought in $5.68 million, led by investment firms Greenmont and Gtak Capital. These funds have been aimed at optimizing its algorithm through artificial intelligence and expanding its B2B outreach to game studios. By late 2021, the company reported having over a million users and providing services to 40 games, with plans for further expansion.

Keywords: mobile eSports, skill-based gaming, gaming tournaments, SDK, game monetization, B2B gaming platform, competitive gaming, real-money gaming, Alejandro Sáez, Baldomero Sánchez, Madrid startup, mobile game developers, player matching algorithm, eSports platform

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