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DateInvestorsAmountRound
-investor

€0.0

round
investor

€0.0

round
investor investor investor

€0.0

Valuation: €0.0

round
investor investor

€0.0

round
investor investor investor

€0.0

round
investor investor investor investor investor investor

€0.0

round
investor

€0.0

round
investor

€0.0

Valuation: €0.0

21.2x EV/Revenue

-144.0x EV/EBITDA

round
investor

€0.0

round
investor investor

€0.0

Valuation: €0.0

14.8x EV/Revenue

-174.5x EV/EBITDA

round
*
N/A

$520m

Valuation: $6.5b

25.9x EV/Revenue

-113.5x EV/EBITDA

IPO
Total Funding000k

Financials

Estimates*

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Revenues, earnings & profits over time
USD2021202220232024202520262027
Revenues0000000000000000000000000000
% growth55 %47 %44 %41 %36 %26 %23 %
EBITDA0000000000000000000000000000
% EBITDA margin(23 %)(16 %)(1 %)10 %29 %32 %35 %
Profit0000000000000000000000000000
% profit margin(24 %)(16 %)3 %12 %16 %18 %19 %
EV0000000000000000000000000000
EV / revenue00.0x00.0x00.0x00.0x00.0x00.0x00.0x
EV / EBITDA00.0x00.0x00.0x00.0x00.0x00.0x00.0x
R&D budget0000000000000000000000000000
R&D % of revenue41 %41 %37 %31 %---

Source: Company filings or news article, Equity research estimates

Notes (0)
More about Duolingo
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Duolingo operates in the education technology sector, providing a language learning platform that uses gamified, bite-sized lessons to engage users. The app serves a diverse client base, including individuals seeking to learn new languages for personal, professional, or academic reasons. Duolingo's business model is freemium, offering free access to its core features while generating revenue through in-app advertisements and premium subscriptions that offer an ad-free experience and additional features. The company has achieved significant market penetration, becoming the most downloaded education app in the history of the App Store and the top-grossing education app worldwide in 2019. Duolingo's mission is to make high-quality education universally available, and it has been recognized for its workplace culture and innovation in the education sector.

Keywords: language learning, gamified lessons, freemium model, education app, user engagement, premium subscriptions, in-app advertisements, market penetration, high-quality education, workplace culture.

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