
DreamShaper
EdTech company that provides educational institutions, teachers and students, with access to the most recent and effective active learning methodologies, focusing on Project Based Learning.
Date | Investors | Amount | Round |
---|---|---|---|
- | investor investor | €0.0 | round |
investor | €0.0 | round | |
* | €3.5m | Late VC | |
Total Funding | 000k |
USD | 2019 | 2020 | 2021 | 2022 | 2023 |
---|---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 | 0000 |
% growth | - | 111 % | 67 % | 45 % | 17 % |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 |
EV | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 |
Source: Dealroom estimates
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DreamShaper operates within the educational technology sector, providing a platform centered on Project-Based Learning (PBL) to educational institutions. The company was founded in Lisbon in 2013 by Miguel Queimado, Pedro Queiró, and João Borges. The founders' backgrounds in finance, engineering, and education, respectively, shaped the company's direction. Their journey began with the creation of the NGO Acredita Portugal, which aimed to help individuals develop entrepreneurial projects and influenced the pedagogical approach of DreamShaper. The product's design also involved input from professors at Harvard and Stanford.
The core of DreamShaper's offering is a software tool that facilitates the implementation of active learning methodologies. It allows teachers to create and manage projects that challenge students to conduct research and develop solutions, fostering skills like creativity, critical thinking, and teamwork. The platform provides structured learning paths, which can be customized based on an institution's curriculum or use predefined templates, to guide students independently. For educators, the tool is designed to optimize their time by simplifying the monitoring, guidance, and evaluation of student progress. DreamShaper's technology also incorporates an artificial intelligence module to generate feedback and assist with corrections.
The company's business model targets educational institutions from high school to post-graduate programs, including basic, higher, and corporate education. It serves clients across Latin America, Europe, and the Middle East. Revenue is generated by selling its software solution to these institutions. The platform is designed to integrate with existing Learning Management Systems (LMS). DreamShaper has expanded its applications to include micro-certifications, short courses, STEM education, interdisciplinary projects, and support for final theses and professional internships. The company has stated it works with thousands of educational institutions and has impacted over a million students.
Keywords: educational technology, project-based learning, active learning platform, student engagement, K-12 education, higher education, skill development, SaaS, LMS integration, pedagogical tool, entrepreneurship education, learning experience, teacher support, student autonomy, curriculum development, educational software, personalized learning, collaborative learning, interdisciplinary projects, corporate training