Digit Game Studios

Digit Game Studios

Games that allow players to play on any device, browser and social platforms and move between them.

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DateInvestorsAmountRound
investor investor

€0.0

round
investor investor investor

€0.0

round
N/A

€0.0

round
investor

€0.0

round
investor

€0.0

round

N/A

Acquisition
Total Funding000k

Financials

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Revenues, earnings & profits over time
EUR201620172018201920202021
Revenues000000000000000000000000
% growth-(26 %)(58 %)(32 %)6566 %54 %
EBITDA000000000000000000000000
% EBITDA margin(271 %)(629 %)(1261 %)126 %83 %87 %
Profit000000000000000000000000
% profit margin(285 %)(645 %)(1293 %)154 %87 %72 %
EV000000000000000000000000
EV / revenue00.0x00.0x00.0x00.0x00.0x00.0x
EV / EBITDA00.0x00.0x00.0x00.0x00.0x00.0x
R&D budget000000000000000000000000

Source: Company filings or news article

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More about Digit Game Studios
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Based in Dublin, Ireland, DIGIT Game Studios was established in 2012 by Richard Barnwell, David McGovern, and Fergus Duggan, a team of veterans from prominent gaming companies like EA, Atari, and PopCap. Barnwell, who previously served as CEO of Jolt Online Gaming, part of the GameStop network, and held senior roles at Jagex, leveraged his extensive experience in the MMO sector to guide DIGIT's focus. The studio's mission was to become a premier developer of multiplayer strategy games.

The company's first major release was "Kings of the Realm" in 2014, a fantasy-themed MMO strategy game. It allowed players to build cities, manage resources, and engage in tactical battles, pioneering a seamless cross-platform experience that enabled users to play on iOS, Android, and web browsers. This technical capability allowed for more cost-effective user acquisition compared to single-platform competitors. The game's business model is free-to-play, generating revenue primarily through in-app purchases for virtual goods and advantages, a model that relies on monetizing a small percentage of highly engaged players.

A pivotal moment in the company's history was its partnership with the American mobile games company Scopely, which began with an investment in 2015. This collaboration led to the development of "Star Trek™ Fleet Command," launched in November 2018. The game is a 4X (explore, expand, exploit, exterminate) mobile strategy game set in the Star Trek universe, featuring character collection, ship upgrades, and both player-versus-player and player-versus-environment combat. It proved to be a massive commercial success, surpassing $100 million in revenue within its first eight months and becoming Scopely's fastest-growing title. The financial success of "Star Trek™ Fleet Command," which also utilizes a free-to-play model with in-app purchases, solidified the relationship between the two companies. This culminated in Scopely's full acquisition of DIGIT Game Studios in May 2019, turning the Dublin studio into a key part of Scopely's European operations.

Keywords: mobile game developer, MMO strategy games, free-to-play, in-app purchases, game development, Star Trek Fleet Command, Kings of the Realm, cross-platform gaming, 4X strategy, Scopely, Richard Barnwell, Dublin gaming, player-versus-player, MMORTS, base building games, live service games, user acquisition, game monetization, RPG elements, mobile entertainment

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