
Digireha
New rehabilitation tool that utilizes digital art that reflects the user's favorite things and things and interactions that occur with sensors.
Date | Investors | Amount | Round |
---|---|---|---|
- | investor | €0.0 | round |
N/A | €0.0 | round | |
investor investor investor | €0.0 | round | |
investor investor investor | €0.0 | round | |
* | JPY240m | Seed | |
Total Funding | 000k |
USD | 2023 |
---|---|
Revenues | 0000 |
EBITDA | 0000 |
Profit | 0000 |
EV | 0000 |
EV / revenue | 00.0x |
EV / EBITDA | 00.0x |
R&D budget | 0000 |
Source: Dealroom estimates
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Digireha Inc., a Tokyo-based digital health company, is transforming physical rehabilitation by turning it into a play-like experience. The company was established with the vision of making rehabilitation enjoyable and accessible, particularly for children with disabilities. Its foundation stems from the personal experiences of its founders, Okamoto and Kato, whose daughter has muscular dystrophy. They were inspired after witnessing children at digital art events, which led them to create a solution to make the often arduous process of rehabilitation more engaging. The company's CEO is Yuuki Oka.
The core of Digireha's offering is a Digital Interactive Rehabilitation System that combines gamified applications with various sensors to translate users' physical movements into interactions with digital art. This system requires a computer, sensors, and an internet connection to function. With a library of over 30 applications co-developed with medical practitioners, the platform covers a wide range of motions, from subtle finger movements to full-body actions. Key features include the use of gamification to motivate users, integration with a variety of sensors for different physical needs, and robust customization functions to tailor the experience to individual aptitudes.
Digireha operates on a B2B model, providing its DX tool to establishments such as general hospitals, rehabilitation facilities, after-school day services, and special needs schools. As of October 2024, the system had been adopted by approximately 115 locations across Japan. The company has secured $3.68 million in funding over two rounds, including a seed round and a Series A, from investors like One Capital, Beta.Ventures, and Future Venture Capital. In a move toward global expansion, Digireha announced its entry into the Indian market in 2024, with plans to establish a subsidiary in Delhi.
Keywords: digital rehabilitation, pediatric therapy, gamification, assistive technology, health-tech, physical therapy tools, interactive rehabilitation, sensor-based therapy, medical technology, rehabilitation software, disability support, motor skills development, patient engagement, digital art therapy, therapeutic gaming, special needs education, physiotherapy, occupational therapy, healthcare innovation, Tokyo startup