
Crytek
One of the world's leading independent development studios for interactive entertainment..
Date | Investors | Amount | Round |
---|---|---|---|
- | N/A | - | |
Total Funding | 000k |
EUR | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 |
---|---|---|---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% growth | 16 % | (24 %) | 64 % | (55 %) | 178 % | 31 % | (27 %) |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% EBITDA margin | - | - | (4 %) | (52 %) | 32 % | 32 % | - |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% profit margin | - | (103 %) | (21 %) | (48 %) | (2 %) | 16 % | 2 % |
EV | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
Source: Company filings or news article
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Founded in 1999 by brothers Avni, Cevat, and Faruk Yerli in Coburg, Germany, Crytek GmbH has established itself as a significant player in the video game development and technology sector. The company's genesis is rooted in the Yerli brothers' passion for gaming and their technical acumen, which they leveraged to create a 3D graphics technology demo that would eventually evolve into the acclaimed CryEngine. This engine became the cornerstone of their business, showcasing advanced graphical capabilities that pushed the boundaries of real-time rendering.
Crytek's business model is twofold, encompassing both the development of its own video game titles and the licensing of its proprietary CryEngine software to third-party developers. This dual approach provides diversified revenue streams. The company generates income from the sales of its games, such as the critically acclaimed 'Far Cry' and the 'Crysis' series, which have been instrumental in demonstrating the engine's power. Concurrently, licensing fees from other game studios, architectural visualization firms, and simulation developers using CryEngine for their projects form a substantial part of its revenue. The target market for its games is the global PC and console gaming community, while the CryEngine caters to a B2B market of content creators seeking high-fidelity graphical tools.
The company's flagship product, CryEngine, is a comprehensive real-time 3D development platform. Its features include a state-of-the-art renderer, physics engine, animation tools, and artificial intelligence systems. A key selling point is its ability to produce photorealistic visuals, which has made it a popular choice for developers aiming for a high degree of visual immersion. The engine operates on a royalty-based model, offering the full engine source code and features for a percentage of the project's revenue, which lowers the initial barrier to entry for independent developers.
Over the years, Crytek has expanded its operations, opening studios in various locations, including Kyiv, Budapest, and Istanbul. Despite facing financial challenges and restructuring in the mid-2010s, the company has continued to develop both its engine and new gaming experiences, demonstrating resilience in a competitive market. The journey of the Yerli brothers from creating a tech demo to building a globally recognized gaming brand underscores the company's foundation in technical expertise and game development.
Keywords: video game development, 3D engine licensing, CryEngine, PC gaming, console gaming, real-time rendering, Far Cry, Crysis series, game development tools, virtual reality