
Crucible
Blueprints for the Open Metaverse Tools for builders & creators, portable digital identity for players.
Date | Investors | Amount | Round |
---|---|---|---|
- | investor investor investor | €0.0 | round |
* | N/A | Early VC | |
Total Funding | 000k |
USD | 2021 | 2022 | 2023 |
---|---|---|---|
Revenues | 0000 | 0000 | 0000 |
% growth | - | - | (64 %) |
EBITDA | 0000 | 0000 | 0000 |
Profit | 0000 | 0000 | 0000 |
EV | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 |
Source: Dealroom estimates
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Crucible Network operates at the forefront of the Web3 and open metaverse movement, providing foundational tools for developers. Founded in 2018 by Ryan Gill and Toby Tremayne, the company was established with the vision of creating an open and interoperable metaverse, a concept Gill began formulating years prior. Before starting Crucible, Gill was active in the Los Angeles venture capital and startup scene, where he gained experience connecting founders with investors. This background, combined with a belief that game developers would build the future of the internet, led to the creation of Crucible as an action plan for the "open metaverse" thesis.
The company's core business revolves around enabling game developers to integrate Web3 technologies into their projects. Its primary client base consists of game developers, creators, and world-builders utilizing popular game engines like Unreal Engine and Unity. Crucible provides the infrastructure to bridge the gap between traditional game development and the decentralized web, focusing on creating universal standards for digital identity and assets. Revenue is generated through its suite of tools and partnerships within the gaming and blockchain ecosystems. The company received initial investment from Outlier Ventures in 2020, which has become an accelerator for the open metaverse.
Crucible's flagship product is the Emergence Software Development Kit (SDK), developed in collaboration with the Open Meta Association. This SDK is a developer toolkit that packages Web3 functionalities—such as integrated wallets, on-chain inventory services, and support for interoperable avatars—for easy integration into game engines. It allows developers to build experiences on any EVM-compatible blockchain, enabling players to have true ownership of their in-game items and transport them between different virtual worlds. Building on the success of the SDK, which has over 55,000 downloads, Crucible is launching the Emergence Marketplace. This marketplace is designed specifically for native 3D, on-chain assets, aiming to provide a platform for creators to showcase and trade interoperable assets with high utility, bridging a gap not fully addressed by existing NFT marketplaces.
Keywords: open metaverse, web3 gaming, interoperability, digital identity, Emergence SDK, decentralized development, Unreal Engine, Unity, blockchain games, on-chain assets, avatar interoperability, game developer tools, virtual economy, Ryan Gill, 3D asset marketplace, direct-to-avatar, EVM-compatible, Futureverse, Lamina1, Outlier Ventures, Open Meta DAO, portable digital identity, spatial computing, self-sovereign identity, NFT marketplace, web3 toolkit