
CodeMonkey Studios
An online game that teaches real coding.
Date | Investors | Amount | Round |
---|---|---|---|
investor investor | €0.0 | round | |
investor | €0.0 | round | |
$1.5m | Seed | ||
Total Funding | 000k |
USD | 2022 | 2023 |
---|---|---|
Revenues | 0000 | 0000 |
% growth | - | 3 % |
EBITDA | 0000 | 0000 |
Profit | 0000 | 0000 |
EV | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x |
R&D budget | 0000 | 0000 |
Source: Dealroom estimates
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CodeMonkey Studios Ltd. operates in the educational technology market, offering a game-based learning platform designed to teach children computer programming. The company was established in 2014 by co-founders Jonathan Schor, Yishai Pinchover, and Ido Schor. Jonathan Schor, serving as the CEO, brings a background in computer science and game development, having previously worked at The Center for Educational Technology and founded another gaming studio. This experience directly informed CodeMonkey's core concept of merging gaming with education.
The firm's primary product is a suite of coding courses presented as engaging online games. Children progress through a story, writing actual code to solve puzzles and challenges, which introduces them to programming concepts in a structured manner. The platform utilizes languages like CoffeeScript, which compiles to JavaScript, and Python, guiding students from basic block-based coding to more advanced text-based programming. This progression is designed to build a solid foundation in computer science principles. The product catalog includes various courses like CodeMonkey Jr., Banana Tales, and Coding Chatbots, each targeting different age groups and skill levels.
CodeMonkey's business model is primarily subscription-based, catering to both the home and school markets. It provides individual and family plans for parents, alongside comprehensive packages for teachers and school districts that include lesson plans, classroom management tools, and professional development resources. This dual approach allows the company to serve a broad client base, from individual learners to entire educational institutions. The platform is used by millions of students globally.
Keywords: educational technology, game-based learning, coding for kids, computer science education, K-12 education, subscription model, Python for children, edtech platform, programming games, online learning