
Cherpa
Online platform for e-learning on robotics, electronics, coding and similar for youth.
Date | Investors | Amount | Round |
---|---|---|---|
- | investor | €0.0 | round |
investor investor | €0.0 | round | |
N/A | €0.0 | round | |
N/A | Seed | ||
Total Funding | 000k |
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Cherpa provides a specialized educational technology platform focused on preparing teenagers for future careers in the tech industry. Founded in 2017 by Ibrahim Ezzeddine and Basel Jalaleddine, the Beirut-based company targets students from grades 7 to 12 with a suite of interactive courses. The firm has secured $30,000 in seed funding to support its growth and platform development.
The company's business model centers on partnerships with schools and educational institutions, providing them with a comprehensive digital curriculum. Cherpa equips teachers with a dedicated dashboard to manage classrooms, assign tasks, and monitor student progress through automated reports. Additionally, a distinct program is offered to certify instructors and keep them updated on the latest educational trends. The curriculum is developed in collaboration with industry experts, educators, and game designers to create an engaging learning experience.
Cherpa's core offering is its portfolio of interactive courses, referred to as "adventures," which eschew traditional video lectures for a gamified, hands-on approach. These courses tackle real-world challenges in subjects such as cybersecurity, smart city development, robotics, electronics with Arduino, and artificial intelligence. The platform’s methodology blends online activities with offline, collaborative projects, ensuring a multifaceted learning process. Cherpa has received recognition at several international events, including being named a top youth startup at GITEX and a leading content startup at the South Summit in Madrid.
Keywords: EdTech, K-12 education, STEM learning, coding for teens, cybersecurity education, robotics for students, online learning platform, educational technology, teacher professional development, classroom management tools, gamified learning, smart city curriculum, Arduino courses, interactive education, digital curriculum, blended learning, project-based learning, secondary education tech, Beirut startup, educational software