
BuzzyTV
Home - Game Design and Coding for kids - Buzzy Games.
Date | Investors | Amount | Round |
---|---|---|---|
- | investor | €0.0 | round |
N/A | Seed | ||
Total Funding | 000k |
USD | 2022 | 2023 |
---|---|---|
Revenues | 0000 | 0000 |
% growth | - | 50 % |
EBITDA | 0000 | 0000 |
Profit | 0000 | 0000 |
EV | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x |
R&D budget | 0000 | 0000 |
Source: Dealroom estimates
Related Content
Buzzy Games operates within the educational technology sector, providing a platform where K-8 students can develop skills in game design and collaborative thinking. The company was founded by Mike Gardiner, who serves as the CEO. Gardiner's two decades of experience in software development for games, coupled with his perspective as a parent, shaped the foundation of the business.
The core of Buzzy Games' offering is enabling students in the K-10 range to work together on game design projects, creating educational games for both classroom and home settings. This service is structured around live, online courses delivered weekly by coaches who are themselves game developers, designers, and programmers with experience in teaching children. The business model appears to be direct-to-consumer and B2B, offering game design and coding coaching online after school and on weekends, as well as providing trial project kits and training for educators. The company is a recognized Creative Kids NSW Provider.
Buzzy Games operates primarily in Australia, New Zealand, the UK, and the USA. The platform emphasizes teamwork, aiming to build friendships among students as they collaborate on projects. A notable milestone for the company was its participation in the Future Minds Accelerator in 2020.
Keywords: EdTech, game design education, coding for kids, collaborative learning, online courses, STEM education, K-10 education, creative thinking skills, educational games, project-based learning, Mike Gardiner, Future Minds Accelerator, Creative Kids NSW, student collaboration, digital literacy, programming for children, after-school programs, online coaching, classroom technology, game development for students