
BIT.GAMES
Developer of multi-genre mobile and social games.
Date | Investors | Amount | Round |
---|---|---|---|
- | investor | €0.0 | round |
investor | €0.0 | round | |
* | N/A | Buyout | |
Total Funding | 000k |
EUR | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 |
---|---|---|---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% growth | - | 68 % | (7 %) | (81 %) | - | - | - |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% profit margin | 8 % | 19 % | 9 % | 264 % | - | - | - |
EV | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
Source: Company filings or news article
BIT.GAMES is a game development studio founded in 2002. The company specializes in developing and self-publishing casual and mid-core games for mobile platforms like iOS and Android, as well as for social networks. Their portfolio includes titles such as "Guild of Heroes," a role-playing game, and "Storyngton Hall," a puzzle game, which have collectively achieved over 71 million installations.
Originally based in Penza, Russia, the company now operates with a remote team and maintains a headquarters in Limassol, Cyprus. BIT.GAMES fosters a 'pragmatic creativity' approach, combining an inspiring creative process with a focus on generating results. The studio has extensive experience in various aspects of game creation, including game design, 3D modeling, animation, and sound design. In April 2018, the company was acquired by Mail.Ru (now VK Company), and it had previously received funding from institutional investor MGVC.
The business model focuses on creating free-to-play mobile and social games. Revenue is likely generated through in-app purchases and other in-game monetization strategies common in the casual and mid-core gaming market. The company serves a global audience of millions of players who access their games through various app stores.
Keywords: mobile games, casual games, mid-core games, game development, self-publishing, role-playing games, puzzle games, iOS games, Android games, social games, Guild of Heroes, Storyngton Hall, free-to-play, in-app purchases, game design, 3D modeling, VK Company, Mail.Ru, MGVC.