
Bica Studios
The leading HQ of the next gaming generation through Augmented Reality/Mixed Reality.
Date | Investors | Amount | Round |
---|---|---|---|
- | investor investor | €0.0 | round |
* | N/A | Seed | |
Total Funding | 000k |
EUR | 2015 | 2016 | 2017 |
---|---|---|---|
Revenues | 0000 | 0000 | 0000 |
% growth | - | 111988 % | 49 % |
EBITDA | 0000 | 0000 | 0000 |
% EBITDA margin | (861035 %) | (543 %) | (71 %) |
Profit | 0000 | 0000 | 0000 |
% profit margin | (877344 %) | (648 %) | (625 %) |
EV | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 |
Source: Company filings or news article
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Bica Studios, established in August 2013, is a game development studio headquartered in Lisbon, Portugal. The company was founded by Miguel Tomás and Nuno Folhadela. Folhadela, who serves as CEO, has a diverse background in the entertainment industry, including work as a game journalist, event producer, and scriptwriter for animated TV shows, which informs the studio's focus on creating strong intellectual properties.
The firm operates in the mobile gaming market, developing games for platforms such as iOS, Android, and the Web. Bica Studios initially focused on creating casual, free-to-play mobile games. A significant milestone was securing an undisclosed amount of seed funding in March 2015, led by Portugal Ventures and with participation from Startup Lisboa, to finalize and launch its first game, "Smash Time". This investment also led to the expansion of its Board of Directors.
The studio's business model is centered on in-app purchases and in-app advertising. It also develops advergames for brands. More recently, Bica Studios has shifted its strategic focus towards pioneering augmented and mixed reality (AR/MR) technologies. The company aims to integrate these advanced technologies into familiar game formats to enhance social interactions and create new user experiences. This evolution reflects the founders' long-term interest in emerging technologies like virtual and augmented reality as new frontiers for entertainment.
Keywords: mobile games, game development, augmented reality, mixed reality, AR gaming, MR gaming, casual games, in-app purchases, advergames, Lisbon startup, Portugal Ventures, Nuno Folhadela, Miguel Tomás, Smash Time, intellectual property creation, mobile entertainment, social gaming, gaming technology, free-to-play games