Beenz.com

Beenz.com

Online marketing tool designed to attract and maintain the attention of online consumers.

HQ location
New York City, United States
Website
Launch date
Employees
Enterprise value
$158—237m
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Total Funding000k
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More about Beenz.com
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Beenz.com was an early pioneer in the digital currency space, launched in 1998 amidst the dot-com boom. The company was the brainchild of UK founder Charles Cohen, who, frustrated with inflexible customer loyalty programs, envisioned a universal online currency. He co-founded the parent company with Neil Forrester, whom he met at Oxford University, and later joined forces with Philip Letts (CEO), Dave King (Head of Sales), and John Hogg (Head of Marketing) to build the venture. Cohen, with a background in web design, became the CTO.

Beenz.com developed a platform where consumers could earn a digital currency, called "beenz," for performing online activities such as visiting websites, shopping, or signing up for services. This digital currency could then be spent at a network of participating online merchants. The business model was centered on arbitrage; the company sold beenz to online businesses for a set rate (e.g., $0.01 per beenz), and these businesses would award them to consumers to incentivize engagement. Beenz.com would then buy the currency back from merchants at a lower rate (e.g., $0.005 per beenz), generating revenue from the spread. This created a micro-economy that the company managed, even employing an economist to maintain its health.

The company's service aimed to solve the problem of micropayments online and create a global rewards system. Consumers could track their earnings via a tool called the Beenz Counter. The platform saw significant early traction, securing nearly $100 million in funding from prominent venture capitalists and investors like Larry Ellison of Oracle. At its peak, Beenz.com had offices in 15 countries and operated in multiple languages. A key partnership with MasterCard allowed users to transfer their beenz to a credit card account, one of the first collaborations of its kind between a dot-com and a traditional financial company.

Despite its initial success, Beenz.com faced significant hurdles. It had to navigate complex legal landscapes, assuring European finance ministers that beenz were virtual points, not an illegal currency. The bursting of the dot-com bubble in 2000 severely impacted the company, making further fundraising impossible and preventing a planned IPO. Increased competition from simpler online payment solutions from giants like Amazon and Visa led to an exodus of its merchant clients. After burning through its substantial funding, the company was sold to the US-based Carlson Marketing Group in 2001 for an undisclosed multi-million dollar sum. Carlson acquired the brand and its technology with plans to integrate it into its own loyalty programs, but the concept was eventually shelved, and Beenz.com became defunct.

Keywords: digital currency, online rewards, loyalty program, dot-com bubble, e-commerce currency, virtual points, Charles Cohen, online arbitrage, micropayments, customer incentives, web currency, online marketing, dot-com failure, Carlson Marketing Group, Philip Letts, early fintech, internet economy, brand loyalty, online transactions, consumer engagement, rewards platform, incentive marketing, digital wallet

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