
AuthorDigital
AuthorDigital, Inc. - Game Studio, Video Games.
Date | Investors | Amount | Round |
---|---|---|---|
$5.5m | Seed | ||
Total Funding | 000k |
USD | 2021 | 2022 | 2023 |
---|---|---|---|
Revenues | 0000 | 0000 | 0000 |
EBITDA | 0000 | 0000 | 0000 |
Profit | 0000 | 0000 | 0000 |
EV | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 |
Source: Dealroom estimates
Related Content
AuthorDigital is a dynamic game studio composed of seasoned game developers with extensive experience in creating engaging experiences across PC, consoles, and mobile platforms. The company operates in the interactive entertainment market, focusing on developing games and applications that foster shared experiences and connectivity among users.
AuthorDigital serves a diverse clientele, including gamers of all skill levels, educators, and streaming enthusiasts. Their flagship product, ActiveStory, is a versatile platform that enables users to play games together or asynchronously (at different times), across various genres and devices. This platform also extends to educational applications, allowing students to collaborate and learn from each other regardless of their skill level or subject matter.
The business model of AuthorDigital revolves around the development and distribution of their games and applications. They generate revenue through game sales, in-app purchases, and possibly subscription services for their ActiveStory platform. Additionally, they may leverage advertising opportunities through their ActiveAds service, integrating ads seamlessly within their games and apps.
In summary, AuthorDigital is at the forefront of creating interconnected gaming and educational experiences, bridging the gap between different devices and user preferences. Their innovative approach not only enhances the gaming experience but also promotes collaborative learning and entertainment.
Keywords: Game Studio, Video Games, ActiveStory, PC, Consoles, Mobile, Education, Streaming, Asynchronous Play, Shared Experiences.