
Atmos Labs
An expansive, play-and-earn ecosystem with deep economics, rich history, and heart-pounding gameplay.
Date | Investors | Amount | Round |
---|---|---|---|
- | investor investor | €0.0 | round |
* | $11.0m | Seed | |
Total Funding | 000k |
USD | 2022 | 2023 |
---|---|---|
Revenues | 0000 | 0000 |
EBITDA | 0000 | 0000 |
Profit | 0000 | 0000 |
EV | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x |
R&D budget | 0000 | 0000 |
Source: Dealroom estimates
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Atmos Labs, Inc., founded in 2019, is a development studio focused on creating metaverse-native sports and entertainment experiences. The company secured $11 million in a seed funding round in 2022, led by Sfermion and including prominent investors like Animoca Brands, to build out its virtual game world. Headquartered in Winston-Salem, NC, Atmos Labs was established by CEO Kevin Beauregard, a seasoned entrepreneur in the blockchain, DeFi, and NFT sectors since 2013. The leadership team also includes VP of Game Design Dylan Bushnell, son of Atari founder Nolan Bushnell, bringing a deep-rooted perspective on gaming's evolution.
The company is developing "Atmos," a competitive, play-and-earn virtual world set in an expansive sci-fi universe. The core business revolves around blending skill-based multiplayer gaming with a player-owned economy, utilizing NFTs and DeFi principles. This model allows players to have true ownership of their in-game assets—such as gear, teams, and identities—which can be traded on non-exclusive marketplaces. Revenue generation is planned through the sale of NFTs, like the 'Exos' exoskeleton suits required for competition, and by taking a percentage of race purses and secondary market sales.
The flagship product is a universe designed for metaverse-native sports, intended to combine the high-stakes competition of esports with the community and fandom of traditional sports. The first featured game is "ExoGP," a fast-paced, arcade-style flight racing game where players compete in hostile environments on the alien planet of Atmos. Players can mine resources to fabricate and customize their gear, enhancing performance and style. The platform aims to provide a compelling gameplay experience that stands on its own, independent of the blockchain elements, to ensure competitive integrity and attract a broad audience of gamers.
Keywords: metaverse gaming, play-and-earn, esports, NFT, DeFi, virtual world, blockchain gaming, digital ownership, sci-fi games, online competition, player-owned economy, virtual assets, exoskeleton racing, Atmos, ExoGP, Kevin Beauregard, Dylan Bushnell, metaverse sports, skill-based gaming, digital collectibles, crypto gaming, virtual reality sports