Atmana

Atmana

Helping youngsters cut down on technology products.

HQ location
Bengaluru, India
Website
Launch date
Employees
Enterprise value
$2—3m
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Financials

Estimates*

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Revenues, earnings & profits over time
USD202120222023
Revenues000000000000
% growth-167 %-
EBITDA000000000000
Profit000000000000
EV000000000000
EV / revenue00.0x00.0x00.0x
EV / EBITDA00.0x00.0x00.0x
R&D budget000000000000

Source: Dealroom estimates

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More about Atmana
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Atmana is a startup focused on helping individuals, particularly millennials aged 15-30, manage and overcome technology addictions such as gaming, pornography, and social media. The company operates in the digital wellness market, which is growing as more people seek to balance their digital lives and improve productivity.

Atmana's flagship product, BlockerX, is an app designed to combat compulsive behaviors related to pornography and excessive social media use. The app employs a combination of techniques used in addiction treatment, including peer support groups, a buddy program, and psychoeducation (educational sessions about psychological health). These features help users reduce their screen time, break free from procrastination, and maintain focus on their goals.

The business model is subscription-based, charging users $90 per year for access to its comprehensive solution. This recurring revenue model ensures a steady income stream while providing continuous support and updates to users. Atmana's products are available across multiple platforms, including Android, Chrome, iOS, Windows, and Mac, making them accessible to a wide audience.

Atmana's target clients are young adults who are struggling with digital addictions and seeking tools to improve their productivity and mental well-being. The company leverages gamification (using game-like elements to encourage engagement) and screen time tracking to make the process of overcoming addiction more engaging and effective.

In summary, Atmana is dedicated to creating digital products that empower young adults to take control of their digital habits, improve their productivity, and enhance their overall quality of life. By addressing a growing need in the digital wellness market, Atmana is well-positioned to make a significant impact.

Keywords: digital wellness, technology addiction, productivity, millennials, BlockerX, screen time tracking, gamification, peer support, psychoeducation, subscription model.

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