Anhui Haima Cloud Technology
Survey and central bank data and consulting services on global consumer spending.
Date | Investors | Amount | Round |
---|---|---|---|
* | N/A Valuation: CNY4.0b | Series D | |
Total Funding | 000k |
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Anhui Haima Cloud Technology Co., Ltd. operates as a specialized GPU-as-a-Service (GPUaaS) provider, focusing on cloud-based real-time rendering. The company was established on December 26, 2013, originally as Beijing Haiyu Dongxiang Technology Co., Ltd. It was founded by Dang Jinfeng, a seasoned technologist who previously served as a vice president at NetQin and worked at Putian Research Institute after obtaining his master's degree in communication and information systems. His technical background has been central to the company's direction, particularly his decision in 2016 to pivot towards ARM architecture for cloud gaming, a move that was debated internally but ultimately proved successful.
The core of Haima Cloud's business is providing the computational power for graphics-intensive applications to run on devices that would otherwise lack the necessary hardware. This is achieved through their proprietary, full-stack cloud-based real-time rendering technology. The primary market served is the cloud gaming industry, where the company holds a leading position in China with a 17.9% market share by revenue in 2024. Their business model is centered on providing these GPUaaS solutions to enterprise clients, which include nine of the top ten market players in China's cloud gaming sector, such as Migu Culture (a subsidiary of China Mobile), major mobile hardware manufacturers, and prominent game developers. Revenue is generated by offering these cloud rendering services and solutions. Financial filings show consistent revenue growth, from 290 million yuan in 2022 to 520 million yuan in 2024. In June 2025, the company submitted an application for listing on the Hong Kong Stock Exchange.
Haima Cloud's service portfolio is built on a "1+1+N" strategy: one core technological foundation (GPU-based computing infrastructure), one core application scenario (cloud gaming), and multiple extended application scenarios. Beyond gaming, the company provides solutions for digital cultural tourism, like the "Cloud Tour of Dazu Rock Carvings" project, pan-entertainment, and digital education. They also offer a one-stop platform for creating photorealistic digital avatars for applications like live streaming. A key differentiator is the company's commitment to full-stack, in-house development, from designing its own ARM-based array servers to building its software platforms. This approach allows for greater cost control and service customization. Their offerings include Cloud Phone, Cloud XR (VR/AR), and Cloud Desktop solutions, enabling complex applications to run seamlessly on low-spec devices like set-top boxes and standard computers.
Keywords: GPUaaS, real-time rendering, cloud gaming, cloud computing, ARM architecture, mobile gaming, digital avatars, virtual reality, augmented reality, GPU infrastructure, Dang Jinfeng, cloud services, pan-entertainment, digital tourism, platform-as-a-service, edge computing, streaming technology, Anhui, Hefei, video game technology, cloud-native, digital content rendering, Hong Kong IPO, mobile operating system virtualization