Alta

Alta

Vr game company, focusing on open-world, online multiplayer experiences.

HQ location
Sydney, Australia
Website
Launch date
Employees
Enterprise value
$50—74m
Company register number
134576711
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$12.4m

Seed
Total Funding000k
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Alta, a virtual reality game studio established in 2016, is focused on creating expansive and social multiplayer experiences. The company was founded in Sydney, Australia, by Tima Anoshechkin (CEO), Joel van de Vorstenbosch (CTO), and Boramy Unn. Anoshechkin's background includes work on AAA games for Rockstar Games, providing a foundation in large-scale game development.

The company's flagship product is "A Township Tale," a VR open-world role-playing game set in a medieval fantasy world. In this game, players can embody various roles, from blacksmith to warrior, in a dynamic, player-driven world. The game emphasizes social interaction and collaboration, allowing players from around the world to interact, trade, and adventure together in a shared space. A key differentiator is its physics-based interaction, where players can physically manipulate objects, enhancing the immersive experience.

Alta's business model for "A Township Tale" includes in-game currency purchases and a monthly supporter fee that offers players various perks. The company gained significant traction after launching the game on the Oculus Quest 2 in mid-2021, where it held the #1 spot on the Oculus charts for over seven weeks. In early 2022, Alta announced a significant milestone, securing $12.4 million in a seed funding round co-led by Makers Fund and Andreessen Horowitz, with participation from other investors including Pioneer Fund and Boost VC. This investment valued the company at $62 million and is intended to fund further IP development, team expansion, and porting the game to new platforms.

Keywords: virtual reality gaming, multiplayer VR, A Township Tale, social VR, open-world RPG, game development studio, Makers Fund, Andreessen Horowitz, VR metaverse, online cooperative games, medieval fantasy game, physics-based VR, player-driven economy, Tima Anoshechkin, Joel van de Vorstenbosch, Boramy Unn, Oculus Quest games, VR community, immersive experiences, procedural generation

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