
Algoritmika
Algorithmics is an international school of programming & mathematics for children aged 6 to 17. The company also offers online and offline bootcamps aimed for lifelong learning.
Date | Investors | Amount | Round |
---|---|---|---|
investor | €0.0 | round | |
$10.0m | Early VC | ||
Total Funding | 000k |
EUR | 2018 | 2019 | 2020 | 2021 | 2022 |
---|---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 | 0000 |
% growth | - | 126 % | 10 % | 111 % | 15 % |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 |
% profit margin | (5 %) | (37 %) | (36 %) | (102 %) | (13 %) |
EV | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 |
Source: Company filings or news article
Related Content
Algoritmika is an international online programming school for children and teenagers from 6 to 17 years old. The company offers a range of courses that teach skills in programming, project management, and critical thinking. The curriculum is designed to be engaging and effective, using a combination of gamified tasks, teamwork, and practical projects.
Algoritmika operates on a franchise-based business model, partnering with educational institutions and entrepreneurs in over 70 countries. This model allows for rapid expansion and localization of its content. The company provides its partners with a proprietary learning management system (LMS), detailed lesson plans, and ongoing support. Revenue is generated through franchise fees and royalties on student tuition.
The platform is designed to be user-friendly for both students and teachers. It includes features for tracking student progress, automating homework checks, and facilitating communication. The courses cover a variety of topics, from basic computer literacy to advanced programming languages like Python and C#. By focusing on practical skills and a project-based approach, Algoritmika aims to prepare students for future careers in technology.
Keywords: edtech, programming, online education, franchise, children, teenagers, coding, gamification, learning platform, skill development