
Alchemie
Game-based digital learning tools for STEM education.
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- | investor investor investor investor investor investor | €0.0 | round |
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* | $130k | Early VC | |
Total Funding | 000k |
Alchemie, founded in 2013 by Julia Winter, develops game-inspired digital learning tools to improve student success in STEM fields, particularly chemistry. The company is headquartered in Troy, Michigan. Winter, a chemistry teacher for over two decades, was motivated by her classroom experience and a desire to make learning abstract concepts more tangible and accessible. After an initial venture in 2013 called OChemPrep, she founded Alchemie to create digital tools that help students learn chemistry concepts through interactive, game-like modules.
The company operates on a B2B business model, licensing its products to publishers and content providers. Its tools are designed to be integrated into existing learning management systems, offering students immediate feedback and helping them develop spatial and conceptual reasoning skills. A key focus for Alchemie is accessibility. A pivotal moment for the company was when a blind PhD chemist highlighted that he could not use their tools, which spurred the development of solutions for blind and low-vision (BLV) students. This led to the creation of Kasi, a patent-pending system that uses multi-sensory augmented reality and tactile manipulatives to allow BLV students to interact with and learn STEM concepts independently. Alchemie has formed partnerships with major educational publishers like Wiley and McGraw-Hill to integrate its accessible tools into their digital courseware.
Alchemie has been supported by numerous grants from organizations including the National Science Foundation and the U.S. Department of Health and Human Services. As of early 2024, the company had raised over $1 million through a combination of grants and venture funding. The company's products include interactive modules for organic chemistry concepts like Chirality, Conformations, and Mechanisms, transforming rote memorization into an experimental learning process.
Keywords: EdTech, STEM education, chemistry learning, game-based learning, digital education tools, accessible learning, augmented reality education, interactive learning, science visualization, online learning platform, educational software, B2B SaaS, inclusive design, student assessment, Kasi, tactile learning, educational games, organic chemistry, low-vision student tools, Julia Winter