Akamon Entertainment

Akamon Entertainment

A growing developer and operator of online social games focusing on casino games.

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DateInvestorsAmountRound
-investor

€0.0

round
N/A

€0.0

round
investor investor investor investor

€0.0

round

$25.0m

Valuation: $25.0m

Acquisition
Total Funding000k

Financials

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Revenues, earnings & profits over time
USD2017201820222023
Revenues0000000000000000
% growth-21 %-1 %
EBITDA0000000000000000
Profit0000000000000000
% profit margin--(26 %)(17 %)
EV0000000000000000
EV / revenue00.0x00.0x00.0x00.0x
EV / EBITDA00.0x00.0x00.0x00.0x
R&D budget0000000000000000

Source: Company filings or news article

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Akamon Entertainment, established in July 2011, specialized in developing and operating social casino and traditional games, carving out a significant niche in the Southern European and Latin American markets. The company was founded by a team of entrepreneurs including Carlos Blanco, Vicenç Martí, and Jaume Ferre, among others. Akamon's inception was built upon the foundation of Mundijuegos.com, a Spanish portal for traditional and casino games which already had a substantial user base.

Vicenç Martí, who served as CEO, brought a wealth of experience from the gaming and airline industries, having held roles at Cirsa Corporation and Vueling. His background includes a GEMBA from IESE Business School and an executive program from Stanford Graduate School of Business. Carlos Blanco, a serial entrepreneur and angel investor, founded Grupo ITnet and has been a prominent figure in Spain's tech scene, establishing more than ten companies. This blend of corporate and entrepreneurial experience in the founding team was instrumental to Akamon's trajectory.

The company's business model centered on a free-to-play approach, generating revenue primarily through the in-game sale of virtual goods and currency. Akamon offered a diverse portfolio of over 38 multiplayer games, including traditional board games and casino-style games like slots. A key feature was its multi-platform strategy with a shared liquidity model, allowing users from its own portals, Facebook, and mobile devices to play together seamlessly. This created a broad and integrated gaming experience. The company pursued growth through its own local portals and strategic white-label agreements with international partners like UOL and Terra.

Akamon demonstrated strong financial performance, reporting revenues of nearly €15 million in 2014 and being profitable. This success culminated in its acquisition in 2015 by Imperus Technologies, a Canadian company in the social gaming space, for an adjusted price of approximately $24 million. At the time of the acquisition, Akamon had a global gaming community of 23 million registered users across seven countries and employed around 100 people in offices located in Barcelona, Valencia, and Tel Aviv.

Keywords: social gaming, online casino, traditional games, mobile games, Latin America gaming, Southern Europe gaming, free-to-play, virtual currency, multiplayer games, Akamon Entertainment, Vicenç Martí, Carlos Blanco, Mundijuegos, Imperus Technologies acquisition, social casino games, game development, online entertainment, virtual goods, cross-platform gaming

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