Adjuvo

Adjuvo

A company creating human-robotic interfaces its first product is the Sense Glove.

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€300k

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Adjuvo Motion, operating under the brand SenseGlove, is a Dutch technology firm that materialized from a graduation project at the Delft University of Technology. The company was established in 2017 by Gijs den Butter and Johannes Luijten. Den Butter, with a Master's in Design Engineering from Delft University of Technology, specialized in human-computer interaction and gained experience as a UX designer before co-founding the company. Luijten's background is also rooted in engineering, and together they initially conceived the technology as a rehabilitation device for stroke victims. Their direction pivoted after recognizing the potential of their haptic technology within the virtual reality space.

The company's core business is the development and commercialization of wearable haptic gloves for professional applications. SenseGlove's products are engineered to provide users with a tangible sense of virtual objects, simulating size, stiffness, and resistance. The primary market consists of enterprise clients in sectors such as automotive, aviation, defense, healthcare, and research, with notable users including Volkswagen and Erasmus MC. Revenue is generated through the direct sale of its haptic glove systems, which are not intended for consumer or entertainment use.

SenseGlove's flagship product line includes the SenseGlove Nova and Nova 2. The Nova glove is a wireless, force-feedback device designed for virtual reality training. It features magnetic friction brakes that can apply up to 20 newtons of resistance to the user's fingers, mimicking the feel of grasping an object. It also incorporates vibrotactile feedback through multiple motors to simulate button clicks and impacts. The more advanced Nova 2 adds an "active contact feedback" feature, which uses a strap to push against the user's palm, enhancing the sensation of holding virtual objects. The gloves are designed for ease of use, capable of being put on in seconds, and are compatible with various standalone VR headsets like the Meta Quest and HTC Vive. For position tracking, the system requires mounting third-party hardware, such as a Vive tracker or Quest controller, to the glove.

Keywords: haptic gloves, force feedback, virtual reality training, enterprise VR, vibrotactile feedback, human-computer interaction, simulation technology, telerobotics, SenseGlove Nova, VR peripherals, digital prototyping, professional training, medical VR, automotive simulation, defense training, robotics interface, wearable haptics, TU Delft spin-off, Gijs den Butter, Johannes Luijten

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